MODEM

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MODEM
Modem (from modulator-demodulator) is a device that modulates an analog carrier signal to encode digital information, and also demodulates such a carrier signal to decode the transmitted information. The goal is to produce a signal that can be transmitted easily and decoded to reproduce the original digital data. Modems can be used over any means of transmitting analog signals, from driven diodes to radio.

The most familiar example is a voice band modem that turns the digital 1s and 0s of a personal computer into sounds that can be transmitted over the telephone lines of Plain Old Telephone Systems (POTS), and once received on the other side, converts those 1s and 0s back into a form used by a USB, Ethernet, serial, or network connection. Modems are generally classified by the amount of data they can send in a given time, normally measured in bits per second, or "bps". They can also be classified by Baud, the number of times the modem changes its signal state per second.

Baud is not the modem's speed in bit/s, but in symbols/s. The baud rate varies, depending on the modulation technique used. Original Bell 103 modems used a modulation technique that saw a change in state 300 times per second. They transmitted 1 bit for every baud, and so a 300 bit/s modem was also a 300-baud modem. However, casual computerate's confused the two. A 300 bit/s modem is the only modem whose bit rate matches the baud rate. A 2400 bit/s modem changes state 600 times per second, but due to the fact that it transmits 4 bits for each baud, 2400 bits are transmitted by 600 baud, or changes in states.


Faster modems are used by Internet users every day, notably cable modems and ADSL modems. In telecommunications, "radio modems" transmit repeating frames of data at very high data rates over microwave radio links. Some microwave modems transmit more than a hundred million bits per second. Optical modems transmit data over optical fibers. Most intercontinental data links now use optical modems transmitting over undersea optical fibers. Optical modems routinely have data rates in excess of a billion (1x109) bits per second. One kilobit per second (kbit/s or kb/s or kbps) as used in this article means 1000 bits per second and not 1024 bits per second. For example, a 56k modem can transfer data at up to 56,000 bits (7kB) per second over the phone line.

History

News wire services in the year of 1920s used multiplex equipment that met the definition, but the modem function was incidental to the multiplexing function, so they are not commonly included in the history of modems. George Stibitz connected a New Hampshire teletype to a computer in New York City by phone lines in 1940. Modems in the United States were part of the SAGE air-defense system in the 1950s, connecting terminals at various airbases, radar sites, and command-and-control centers to the SAGE director centers scattered around the U.S. and Canada. SAGE ran on dedicated communications lines, but the devices at each end were otherwise similar in concept to today's modems. A few years later, a chance meeting between the CEO of American Airlines and a regional manager of IBM led to development of a "mini-SAGE" as an automated airline ticketing system. The terminals were at ticketing offices, tied to a central computer that managed availability and scheduling. The system, known as SABRE, is the ancestor of today's Sabre system.

AT&T monopoly in the United States

For many years, AT&T maintained a monopoly in the United States on the use of its phone lines, allowing only AT&T-supplied devices to be attached to its network. For the growing group of computer users, AT&T introduced two digital sub-sets in 1958. One is the wideband device shown in the picture to the right. The other was a low-speed modem, which ran at 200 baud.












Legacy modem for leased line operation.

In the summer of 1960, the name Data-Phone was introduced to replace the earlier term digital subset. The 202 Data-Phone was a half-duplex asynchronous service that was marketed extensively in late 1960. In 1962, the 201A and 201B Data-Phones were introduced. They were synchronous modems using two-bit-per-baud phase-shift keying (PSK). The 201A operated half-duplex at 2000 bit/s over normal phone lines, while the 201B provided full duplex 2400 bit/s service on four-wire leased lines, the send and receive channels running on their own set of two wires each.

The famous 103A was also introduced in 1962. It provided full-duplex service at up to 300 baud over normal phone lines. Frequency-shift keying (FSK) was used with the call originator transmitting at 1070 or 1270 Hz and the answering modem transmitting at 2025 or 2225 Hz. The readily available 103A2 gave an important boost to the use of remote low-speed terminals such as the KSR33, the ASR33, and the IBM 2741. AT&T reduced modem costs by introducing the originate-only 113D and the answer-only 113B/C modems.


The Carterfone decision















The Novation CAT acoustically coupled modem
Before 1968.

AT&T maintained a monopoly on what devices could be electrically connected to its phone lines. This led to a market for 103A-compatible modems that were mechanicallyacoustically coupled modems. Particularly common models from the 1970s were the Novation CAT (shown in the image) and the Anderson-Jacobson, spun off from an in-house project at the Lawrence Livermore National Laboratory. connected to the phone, through the handset, known as
Hush-a-Phone v. FCC was a seminal ruling in United States telecommunications law decided by the DC Circuit Court of Appeals on November 8, 1956. The District Court found that it was within the FCC's authority to regulate the terms of use of AT&T's equipment. Subsequently, the FCC examiner found that as long as the device was not physically attached it would not threaten to degenerate the system. Later, in the Carterfone decision, the FCC passed a rule setting stringent AT&T-designed tests for electronically coupling a device to the phone lines. AT&T made these tests complex and expensive, so acoustically coupled modems remained common into the early 1980s.

In December 1972, Vadic introduced the VA3400. This device was remarkable because it provided full duplex operation at 1200 bit/s over the dial network, using methods similar to those of the 103A in that it used different frequency bands for transmit and receive. In November 1976, AT&T introduced the 212A modem to compete with Vadic. It was similar in design to Vadic's model, but used the lower frequency set for transmission. It was also possible to use the 212A with a 103A modem at 300 bit/s. According to Vadic, the change in frequency assignments made the 212 intentionally incompatible with acoustic coupling, thereby locking out many potential modem manufacturers. In 1977, Vadic responded with the VA3467 triple modem, an answer-only modem sold to computer center operators that supported Vadic's 1200-bit/s mode, AT&T's 212A mode, and 103A operation.

The Smart modem and the rise of BBSes











US Robotics Sportster 14,400 Fax modem (1994)

The next major advance in modems was the Smartmodem, introduced in 1981 by Hayes Communications. The Smartmodem was an otherwise standard 103A 300-bit/s modem, but was attached to a small controller that let the computer send commands to it and enable it to operate the phone line. The command set included instructions for picking up and hanging up the phone, dialing numbers, and answering calls. The basic Hayes command set remains the basis for computer control of most modern modems.

Prior to the Hayes Smartmodem, modems almost universally required a two-step process to activate a connection: first, the user had to manually dial the remote number on a standard phone handset, and then secondly, plug the handset into an acoustic coupler. Hardware add-ons, known simply as dialers, were used in special circumstances, and generally operated by emulating someone dialing a handset.

With the Smartmodem, the computer could dial the phone directly by sending the modem a command, thus eliminating the need for an associated phone for dialing and the need for an acoustic coupler. The Smartmodem instead plugged directly into the phone line. This greatly simplified setup and operation. Terminal programs that maintained lists of phone numbers and sent the dialing commands became common.

The Smartmodem and its clones also aided the spread of bulletin board systems (BBSs). Modems had previously been typically either the call-only, acoustically coupled models used on the client side, or the much more expensive, answer-only models used on the server side. The Smartmodem could operate in either mode depending on the commands sent from the computer. There was now a low-cost server-side modem on the market, and the BBSs flourished.

Softmodem (dumb modem)


Apple's GeoPort modems from the second half of the 1990s were similar. Although a clever idea in theory, enabling the creation of more-powerful telephony applications, in practice the only programs created were simple answering-machine and fax software, hardly more advanced than their physical-world counterparts, and certainly more error-prone and cumbersome. The software was finicky and ate up significant processor time, and no longer functions in current operating system versions.
Almost all modern modems also do double-duty as a fax machine as well. Digital faxes, introduced in the 1980s, are simply a particular image format sent over a high-speed (commonly 14.4 kbit/s) modem. Software running on the host computer can convert any image into fax-format, which can then be sent using the modem. Such software was at one time an add-on, but since has become largely universal.










A PCI Winmodem / Softmodem
(on the left) next to a traditional
ISA modem (on the right).
Notice the less complex circuitry
of the modem on the left.

A Winmodem or Softmodem is a stripped-down modem that replaces tasks traditionally handled in hardware with software. In this case the modem is a simple digital signal processor designed to create sounds, or voltage variations, on the telephone line. Softmodems are cheaper than traditional modems, since they have fewer hardware components. One downside is that the software generating the modem tones is not simple, and the performance of the computer as a whole often suffers when it is being used. For online gaming this can be a real concern. Another problem is lack of portability such that other OSes (such as Linux) may not have an equivalent driver to operate the modem. A Winmodem might not work with a later version of Microsoft Windows, if its driver turns out to be incompatible with that later version of the operating system.

Narrow band/phone-line dial up modems












28.8 kbit/s serial port modem from Motorola

A standard modem of today contains two functional parts: an analog section for generating the signals and operating the phone, and a digital section for setup and control. This functionality is actually incorporated into a single chip, but the division remains in theory. In operation the modem can be in one of two "modes", data mode in which data is sent to and from the computer over the phone lines, and command mode in which the modem listens to the data from the computer for commands, and carries them out. A typical session consists of powering up the modem (often inside the computer itself) which automatically assumes command mode, then sending it the command for dialing a number. After the connection is established to the remote modem, the modem automatically goes into data mode, and the user can send and receive data. When the user is finished, the escape sequence, "+++" followed by a pause of about a second, is sent to the modem to return it to command mode, and the command ATH to hang up the phone is sent.

The commands themselves are typically from the Hayes command set, although that term is somewhat misleading. The original Hayes commands were useful for 300 bit/s operation only, and then extended for their 1200 bit/s modems. Faster speeds required new commands, leading to a proliferation of command sets in the early 1990s. Things became considerably more standardized in the second half of the 1990s, when most modems were built from one of a very small number of "chip sets". We call this the Hayes command set even today, although it has three or four times the numbers of commands as the actual standard.


Increasing speeds (V.21 V.22 V.22bis)
















A 2400 bit/s modem for a laptop.

The 300 bit/s modems used frequency-shift keying to send data. In this system the stream of 1s and 0s in computer data is translated into sounds which can be easily sent on the phone lines. In the Bell 103 system the originating modem sends 0s by playing a 1070 Hz tone, and 1s at 1270 Hz, with the answering modem putting its 0s on 2025 Hz and 1s on 2225 Hz. These frequencies were chosen carefully, they are in the range that suffer minimum distortion on the phone system, and also are not harmonics of each other.

In the 1200 bit/s and faster systems, phase-shift keying was used. In this system the two tones for any one side of the connection are sent at the similar frequencies as in the 300 bit/s systems, but slightly out of phase. By comparing the phase of the two signals, 1s and 0s could be pulled back out, for instance if the signals were 90 degrees out of phase, this represented two digits, "1,0", at 180 degrees it was "1,1". In this way each cycle of the signal represents two digits instead of one. 1200 bit/s modems were, in effect, 600 symbols per second modems (600 baud modems) with 2 bits per symbol.

Voice band modems generally remained at 300 and 1200 bit/s (V.21 and V.22) into the mid 1980s. A V.22bis 2400-bit/s system similar in concept to the 1200-bit/s Bell 212 signalling was introduced in the U.S., and a slightly different one in Europe. By the late 1980s, most modems could support all of these standards and 2400-bit/s operation was becoming common.

Increasing speeds (one-way proprietary standards)


Many other standards were also introduced for special purposes, commonly using a high-speed channel for receiving, and a lower-speed channel for sending. One typical example was used in the French Minitel system, in which the user's terminals spent the majority of their time receiving information. The modem in the Minitel terminal thus operated at 1200 bit/s for reception, and 75 bit/s for sending commands back to the servers.


Three U.S. companies became famous for high-speed versions of the same concept. TelebitTrailblazer modem in 1984, which used a large number of 36 bit/s channels to send data one-way at rates up to 18,400 bit/s. A single additional channel in the reverse direction allowed the two modems to communicate how much data was waiting at either end of the link, and the modems could change direction on the fly. The Trailblazer modems also supported a feature that allowed them to "spoof" the UUCP "g" protocol, commonly used on Unix systems to send e-mail, and thereby speed UUCP up by a tremendous amount. Trailblazers thus became extremely common on Unix systems, and maintained their dominance in this market well into the 1990s.

Introduced its
U.S. Robotics (USR) introduced a similar system, known as HST, although this supplied only 9600 bit/s (in early versions at least) and provided for a larger backchannel. Rather than offer spoofing, USR instead created a large market among Fidonet users by offering its modems to BBS sysops at a much lower price, resulting in sales to end users who wanted faster file transfers. Hayes was forced to compete, and introduced its own 9600-bit/s standard, Express 96 (also known as "Ping-Pong"), which was generally similar to Telebit's PEP. Hayes, however, offered neither protocol spoofing nor sysop discounts, and its high-speed modems remained rare.

4800 and 9600 (V.27ter, V.32)

Echo cancellation was the next major advance in modem design. Local telephone lines use the same wires to send and receive, which results in a small amount of the outgoing signal bouncing back. This signal can confuse the modem. Is the signal it is "hearing" a data transmission from the remote modem, or its own transmission bouncing back? This was why earlier modems split the signal frequencies into answer and originate; each modem simply didn't listen to its own transmitting frequencies. Even with improvements to the phone system allowing higher speeds, this splitting of available phone signal bandwidth still imposed a half-speed limit on modems.

Echo cancellation got around this problem. Measuring the echo delays and magnitudes allowed the modem to tell if the received signal was from itself or the remote modem, and create an equal and opposite signal to cancel its own. Modems were then able to send at "full speed" in both directions at the same time, leading to the development of 4800 and 9600 bit/s modems.

Increases in speed have used increasingly complicated communications theory. 1200 and 2400 bit/s modems used the phase shift key (PSK) concept. This could transmit two or three bits per symbol. The next major advance encoded four bits into a combination of amplitude and phase, known as Quadrature Amplitude Modulation (QAM). Best visualized as a constellation diagram, the bits are mapped onto points on a graph with the x (real) and y (quadrature) coordinates transmitted over a single carrier.

The new V.27ter and V.32 standards were able to transmit 4 bits per symbol, at a rate of 1200 or 2400 baud, giving an effective bit rate of 4800 or 9600 bits per second. The carrier frequency was 1650 Hz. For many years, most engineers considered this rate to be the limit of data communications over telephone networks.

Error correction and compression


Operations at these speeds pushed the limits of the phone lines, resulting in high error rates. This led to the introduction of error-correction systems built into the modems, made most famous with Microcom's MNP systems. A string of MNP standards came out in the 1980s, each increasing the effective data rate by minimizing overhead, from about 75% theoretical maximum in MNP 1, to 95% in MNP 4. The new method called MNP 5 took this a step further, adding data compression to the system, thereby increasing the data rate above the modem's rating. Generally the user could expect an MNP5 modem to transfer at about 130% the normal data rate of the modem. MNP was later "opened" and became popular on a series of 2400-bit/s modems, and ultimately led to the development of V.42 and V.42bis ITU standards. V.42 and V.42bis were non-compatible with MNP but were similar in concept: Error correction and compression.


Another common feature of these high-speed modems was the concept of fallback, allowing them to talk to less-capable modems. During the call initiation the modem would play a series of signals into the line and wait for the remote modem to "answer" them. They would start at high speeds and progressively get slower and slower until they heard an answer. Thus, two USR modems would be able to connect at 9600 bit/s, but, when a user with a 2400-bit/s modem called in, the USR would "fall back" to the common 2400-bit/s speed. This would also happen if a V.32 modem and a HST modem were connected. Because they used a different standard at 9600 bit/s, they would fall back to their highest commonly supported standard at 2400 bit/s. The same applies to V.32bis and 14400 bit/s HST modem, which would still be able to communicate with each other at only 2400 bit/s.

Breaking the 9.6k barrier

In 1980 Gottfried Ungerboeck from IBM Zurich Research Laboratory applied powerful channel coding techniques to search for new ways to increase the speed of modems. His results were astonishing but only conveyed to a few colleagues. Finally in 1982, he agreed to publish what is now a landmark paper in the theory of information coding. By applying powerful parity check coding to the bits in each symbol, and mapping the encoded bits into a two dimensional "diamond pattern", Ungerboeck showed that it was possible to increase the speed by a factor of two with the same error rate. The new technique was called "mapping by set partitions" (now known as trellis modulation). This new view was an extension of the "penny packing" problem[clarify] and the related and more general problem of how to pack points into an N-dimension sphere such that they are far away from their neighbors. The greater two bit sequences are from one another, the easier it is to correct minor errors.

The industry was galvanized into new research and development. More powerful coding techniques were developed, commercial firms rolled out new product lines, and the standards organizations rapidly adopted to new technology. The "tipping point" occurred with the introduction of the SupraFAXModem 14400 in 1991. Rockwell had introduced a new chipset supporting not only V.32 and MNP, but the newer 14,400 bit/s V.32bis and the higher-compression V.42bis as well, and even included 9600 bit/s fax capability. Supra, then known primarily for their hard drive systems, used this chip set to build a low-priced 14,400 bit/s modem which cost the same as a 2400 bit/s modem from a year or two earlier (about US$300). The product was a runaway best-seller, and it was months before the company could keep up with demand.

V.32bis was so successful that the older high-speed standards had little to recommend them. USR fought back with a 16,800 bit/s version of HST, while AT&T introduced a one-off 19,200 bit/s method they referred to as V.32ter (also known as V.32 terbo), but neither non-standard modem sold well.

V.34 / 28.8k and 33.6k
















An ISA modem manufactured

to conform to the V.34 protocol. Any interest in these systems was destroyed during the lengthy introduction of the 28,800 bit/s V.34 standard. While waiting, several companies decided to "jump the gun" and introduced modems they referred to as "V.FAST". In order to guarantee compatibility with V.34 modems once the standard was ratified (1994), the manufacturers were forced to use more "flexible" parts, generally a DSP and microcontroller, as opposed to purpose-designed "modem chips".

Today the ITU standard V.34 represents the culmination of the joint efforts. It employs the most powerful coding techniques including channel encoding and shape encoding. From the mere 4 bits per symbol (9.6 kbit/s), the new standards used the functional equivalent of 6 to 10 bits per symbol, plus increasing baud rates from 2400 to 3429, to create 14.4, 28.8, and 33.6 kbit/s modems. This rate is near the theoretical Shannon limit. When calculated, the Shannon capacity of a narrowband line is Bandwidth * log2(1 + Pu / Pn), with Pu / Pn the signal-to-noise ratio. Narrowband phone lines have a bandwidth from 300-3100 Hz, so using Pu / Pn = 100,000: capacity is approximately 35 kbit/s.

Without the discovery and eventual application of trellis modulation, maximum telephone rates would have been limited to 3429 baud * 4 bits/symbol == approximately 14 kilobits per second using traditional QAM.

Radio modems


Direct broadcast satellite, WiFi, and mobile phones all use modems to communicate, as do most other wireless services today. Modern telecommunications and data networks also make extensive use of radio modems where long distance data links are required. Such systems are an important part of the PSTN, and are also in common use for high-speed computer network links to outlying areas where fibre is not economical.


Even where a cable is installed, it is often possible to get better performance or make other parts of the system simpler by using radio frequencies and modulation techniques through a cable. Coaxial cable has a very large bandwidth, however signal attenuation becomes a major problem at high data rates if a digital signal is used. By using a modem, a much larger amount of digital data can be transmitted through a single piece of wire. Digital cable television and cable Internet services use radio frequency modems to provide the increasing bandwidth needs of modern households. Using a modem also allows for frequency-division multiple access to be used, making full-duplex digital communication with many users possible using a single wire.

Wireless modems come in a variety of types, bandwidths, and speeds. Wireless modems are often referred to as transparent or smart. They transmit information that is modulated onto a carrier frequency to allow many simultaneous wireless communication links to work simultaneously on different frequencies.

Transparent modems operate in a manner similar to their phone line modem cousins. Typically, they were half duplex, meaning that they could not send and receive data at the same time. Typically transparent modems are polled in a round robin manner to collect small amounts of data from scattered locations that do not have easy access to wired infrastructure. Transparent modems are most commonly used by utility companies for data collection.

Smart modems come with a media access controller inside which prevents random data from colliding and resends data that is not correctly received. Smart modems typically require more bandwidth than transparent modems, and typically achieve higher data rates. The IEEE 802.11 standard defines a short range modulation scheme that is used on a large scale throughout the world.

WiFi and WiMax

Wireless data modems are used in the WiFi and WiMax standards, operating at microwave frequencies.

WiFi (Wireless Fidelity) is principally used in laptops for Internet connections (wireless access point) and wireless application protocol (WAP).


Mobile modems & routers
Modems which use mobile phone lines (GPRS, UMTS, HSPA, EVDO, WiMax, etc.), are known as Cellular Modems. Cellular modems can be embedded inside a laptop or appliance, or they can be external to it. External cellular modems are datacards and cellular routers. The datacard is a PC card or Express Card which slides into a PCMCIA/PC card/ExpressCard slot on a computer. The most famous brand of Radio modem datacards is the AirCard made by Sierra Wireless. (Many people just refer to all makes and models as "Air Cards", when in fact this is a trademarked brand name.) Nowadays, there are USB cellular modems as well that use a USBPC card or ExpressCard slot. A cellular router may or may not have an external data card ("Air Card") that slides into it. Most cellular routers do allow such data cards or USB modems, except for the WAAV, Inc. CM3 mobile broadband cellular router. Cellular Routers may not be modems per Se, but they contain modems or allow modems to be slid into them. The difference between a cellular router and a cellular modem is that a cellular router normally allows multiple people to connect to it (since it can "route"), while the modem is made for one connection.

Most of the GSM cellular modems come with an integrated SIM cardholder (i.e, Huawei E220, Sierra 881, etc.) The CDMA (EVDO) versions do not use SIM cards, but use ESN (Electronic Serial Numbers) instead.

The cost of using a cellular modem varies from country to country. Some carriers implement "flat rate" plans for unlimited data transfers. Some have caps (or maximum limits) on the amount of data that can be transferred per month. Other countries have "per Megabyte" or even "per Kilobyte" plans that charge a fixed rate per Megabyte or Kilobyte of data downloaded; this tends to add up quickly in today's content-filled world, which is why many people are pushing for flat data rates. See flat rate.

The faster data rates of the newest cellular modem technologies (UMTS,HSPA,EVDO,WiMax) are also considered to be "Broadband Cellular Modems" and compete with other Broadband modems below.

Broadband



DSL modem

ADSL modems, a more recent development, are not limited to the telephone's "voiceband" audio frequencies. Some ADSL modems use coded orthogonal frequency division modulation (DMT). Cable modems use a range of frequencies originally intended to carry RF television channels. Multiple cable modems attached to a single cable can use the same frequency band, using a low-level media access protocol to allow them to work together within the same channel. Typically, 'up' and 'down' signals are kept separate using frequency division multiple access. New types of broadband modems are beginning to appear, such as doubleway satellite and power line modems. Broadband modems should still be classed as modems, since they use complex waveforms to carry digital data. They are more advanced devices than traditional dial-up modems as they are capable of modulating/demodulating hundreds of channels simultaneously. Many broadband modems include the functions of a router (with Ethernet and WiFi ports) and other features such as DHCP, NAT and firewall features. When broadband technology was introduced, networking and routers were unfamiliar to consumers. However, many people knew what a modem was as most internet access was through dial-up. Due to this familiarity, companies started selling broadband modems using the familiar term "modem" rather than vaguer ones like "adapter" or "transceiver". Many broadband modems must be configured in bridge mode before they can use a router.

Deep-space telecommunications
Many modern modems have their origin in deep space telecommunications systems of the 1960s.

Differences with deep space telecoms modems vs landlines modems
  • digital modulation formats that have high Doppler immunity are typically used
  • waveform complexity tends to be low, typically binary phase shift keying
  • error correction varies mission to mission, but is typically much stronger than most landlines modems
Voice modem
Voice modems are regular modems that are capable of recording or playing audio over the telephone line. They are used for telephony applications. See Voice modem command set for more details on voice modems. This type of modem can be used as FXO card for Private branch exchange systems (compare V.92).

Visual Display Unit (VDU)

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Visual Display Unit (VDU)

Visual display unit, often called simply a monitor or display, is a piece of electrical equipment which displays images generated from the video output of devices such as computers, without producing a permanent record. A newer monitor typically consists of a TFT LCD, with oldest monitors based around a cathode ray tube (CRT). The monitor comprises the display device, simple circuitry to generate and format a picture from video sent by the signals source, and usually an enclosure. Within the signal source, either as an integral section or a modular component, there is a display adapter to generate video in a format compatible with the monitor.

Imaging technologies:




19" inch
(48.3 cm tube,
45.9 cm viewable)
View Sonic CRT
computer monitor.




As with television, many different hardware technologies exist for displaying computer-generated output:

  • Liquid crystal display (LCD). TFT LCDs are the most popular display device for new computer.
    • LCDs produce poor contrast, slow response, and other image defects. These were used in most laptops until the mid 1990s.
    • Film Transistor LCDs give much better picture quality in several respects. Nearly all modern LCD monitors are TFT.


  • Cathode ray tube (CRT)
    • Raster scan computer monitors, which produce images using pixels. These were the most popular display device for older computers.
    • Displays, as used on the Vectrex, many scientific and radar applications, and several early arcade machines (notably Asteroids) - always implemented using CRT displays due to requirement for a deflection system, though can be emulated on any raster-based display.
    • Television sets were used by most early personal and home computers, connecting composite video to the television set using a modulator. Resolution and image quality were strongly limited by the display capabilities of television.



  • Plasma display
    Video projectors use CRT, LCD, DLP, LCoS or many other technologies to send light through the air to a projection screen. Front projectors use screens as reflectors to send light back, while rear projectors use screens as diffusers to refract light forward. Rear projectors are often integrated into the same case as their screen.





  • Surface-conduction electron-emitter display (SED)
  • Organic light-emitting diode (OLED) display
  • Penetron military aircraft displays

Comparison

CRT

Pros:
  1. Very high contrast ratio (20,000:1 or greater, much higher than many modern LCDs and plasma displays.)
  2. High speed response.
  3. Excellent Additive color, wide gamut and low black level limited only by external environment.
  4. Can display natively in almost any resolution and refresh rate.
  5. Near zero color, saturation, contrast or brightness distortion. Excellent viewing angle.
  6. No input lag.
  7. A reliable, proven display technology.
Cons:
  1. Large size and weight (a 40" unit weighs over 200lbs)
  2. Geometric distortion in non-flat CRTs
  3. Older CRTs are prone to burn-in.
  4. Warm up time required prior to peak luminance and proper color rendering.
  5. Greater power consumption than similarly sized displays, such as LCD.
  6. Screened devices are prone to moire effect at highest resolution (does not apply to triple-tube projection)
  7. Intolerant of damp conditions, with dangerous wet failure characteristics.
  8. Small risk of implosion (due to internal vacuum) if the picture tube is broken in aging sets.
  9. Use under Lower refresh rates causes noticeable flicker
  10. Internal lethally high voltages
  11. Flyback transformer produces characteristic high-pitched noise when close to set.
  12. Increasingly difficult to obtain models at HDTV resolutions, due to consumers' perception of antiquity.

LCD

Pros:
  1. Very compact and light
  2. Low power consumption
  3. No geometric distortion
  4. Rugged
  5. Little or no flicker depending on back light.
Cons:
  1. Low contrast ratio.
  2. Limited viewing angle. This causes color, saturation, contrast and brightness to vary, even within the intended viewing angle from mere variations in posture.
  3. Uneven backlighting in some monitors can cause brightness distortion, especially toward the edges.
  4. Slow response times, which cause smearing and ghosting artifacts (although many modern LCDs have response times of 8ms or less).
  5. Only has one native resolution. Displaying other resolutions requires a video scaler, which degrades image quality at lower resolutions.
  6. Fixed bit depth, many cheaper LCDs are incapable of truecolor.
  7. Input lag
  8. Somewhat more expensive than CRT
  9. Dead pixels are possible during manufacturing

Plasma

Pros:
  1. Compact and light
  2. High contrast ratios (10,000:1 or greater)
  3. High speed response
  4. Excellent color, wide gamut and low black level.
  5. Near zero color, saturation, contrast or brightness distortion. Excellent viewing angle.
  6. No geometric distortion
  7. Highly scalable, with less weight gain per increase in size (from less than 30 inches wide to the world's largest at 150 inches).
Cons:
  1. Large pixel pitch means either low resolution or a large screen
  2. Noticeable flicker when viewed at close range
  3. High operating temperature
  4. Somewhat more expensive than LCD
  5. High power consumption
  6. Only has one native resolution. Displaying other resolutions requires a video scaler, which degrades image quality at lower resolutions.
  7. Fixed bit depth
  8. Input lag
  9. Older PDPs are prone to burn-in
  10. Dead pixels are possible during manufacturing

Penetron

Pros:
  1. See-through for transparent HUDs (although LCDs are also transparent, they are not self-lighting.)
  2. Very high contrast ratios.
  3. Extremely sharp.
Cons:
  1. Color displays are limited to about four tints.
  2. Orders of magnitude more expensive than the other display technologies listed here.
Modern technology

Analog monitors
Most modern computer displays can show an infinite number of different colors in the RGB color space by changing red, green, and blue analog video signals in continuously variable intensities. These have been almost exclusively progressive scan since the middle 1980s. While many early plasma and liquid crystal displays have exclusively analog connections, all signals in such monitors pass through a completely digital section prior to display.
Computer & Analog Monitor

While many similar connectors (13W3, BNC, etc…) were used on other platforms, the IBM PCVGA connector. All of these connectors deliver nearly flawless high resolution video which vastly outclasses that of a TV. and compatible systems long ago standardized on the

Digital and analog combination
The first popular external digital monitor connectors, such as DVI-I and the various breakout connectors based on it, included both analog signals compatible with VGA and digital signals compatible with new flat-screen displays in the same connector. This made the connector nearly painless for users of both technologies.
Digital Analog Watch

Digital monitors

Newer connectors are being made which have digital only video signals. Many of these, such as HDMI and DisplayPort, also feature integrated audio and data connections. One less popular feature most of these connectors share are DRM encrypted signals, although the HDCP technology responsible for implementing the protection was necessarily rudimentary to meet cost constraints, and was primarily a barrier aimed towards dissuading average consumers from creating exact duplicates without a noticeable loss in image quality.

Magnetic Ink Character Recognition

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Magnetic Ink Character Recognition
Magnetic Ink Character Recognition, or MICR (pronounced my-ker or micker), a character recognition technology adopted mainly by the banking industry to facilitate the processing of checks. The process was demonstrated to the American Bankers Association in July 1956, and was almost universally employed in the U.S. by 1963. On September 12, 1961, Stanford Research Institute (now SRI International) was awarded U.S. Patent Number 3,000,000 for invention of MICR; the patent was assigned to General Electric. MICR is standardized by ISO 1004. The major MICR fonts used around the world are E-13B and CMC-7. The E-13B font was chosen by George Jacobi, who was working for General Electric at the time.[citation needed]Bull. Almost all Indian, US, Canadian and UK checks now include MICR characters at the bottom of the paper in the E-13B font. Some countries, including France, use the CMC-7 font developed by the 14 characters of the E-13B font. The control characters bracketing each numeral block are (from left to right) transit, on-us, amount, and dash. An example of the CMC-7 MICR font. Shown are the 15 characters of the CMC-7 font. The control characters after the numerals are (from left to right) internal, terminator, amount, routing, and an unused character. In addition to their unique fonts, MICR characters are printed with a magnetic ink or toner, usually containing iron oxide. Magnetic printing is used so that the characters can be reliably read into a system, even when they have been overprinted with other marks such as cancellation stamps. The characters are first magnetized in the plane of the paper with a North pole on the right of each MICR character. Then they are usually read with a MICR read head which is a device similar in nature to the playback head in an audio tape recorder, and the letterforms' bulbous shapes ensure that each letter produces a unique waveform for the character recognition system to provide a reliable character result. Examples of MICR waveforms have been developed and can be displayed using spreadsheet applications like Microsoft Excel or compatible.

The error rate for the magnetic scanning of the numbers at the bottom of a typical check is smaller than with optical character recognition systems. For well printed MICR, the can't read rate is usually less than 1% while the substitution rate (misread rate) is in the order of 1 per 100,000 characters.

In 1960s, the MICR fonts became a symbol of modernity, leading to the creation of lookalike "computer" typefaces that imitated the appearance of the MICR fonts, but, unlike real MICR fonts, had a full character repertoire.

In 1991, Advantage Laser Products became the first toner cartridge manufacturer to offer MICR toner in lieu of MICR Ink for desktop laser printers. This revolutionized the check printing business. Prior to 1991 checks were printed with magnetic ink on an offset press. With the advent of MICR toner, checks could be printed on almost any desktop laser printer.

WHAT IS MICR?

Magnetic Ink Character Recognition (MICR), as defined by the American National Standards Institute (ANSI), is the common machine language specification for the paper-based payment transfer system. It consists of magnetic ink printed characters of a special design which can be recognized by high speed magnetic recognition equipment. This series of readable characters provides the receiving party with information needed for processing the check including: check number, bank routing number, checking account number and in some cases the amount of the check.
MICR characters are printed in the form of either an E-13B or CMC-7 Font. Each font series is made up of a series of numbers and symbols specifically designed for readability on check sorting machines which read at extremely high rates of speed. The symbols provide a beginning and ending point for each group of numbers allowing the machine to quickly determine what each series of number signifies. Line placement, character placement, skew and quality are several critical components of printing MICR; the line must be precisely positioned in the MICR Clear Band area. To create consistency in the check clearing process it is critical that each character is readable and that the printing methods are reliable.

MICR, Magnetic Ink Character Recognition:
MICR is the technology which allows the characters printed on the bottom of the check to be read by reader-sorter machines. A special formulation of ink or toner, MICR can be printed with impact machines, on a printing press, or a laser printer.


The magnetically charged printing allows each character to be recognized based on the magnetic signal created by each character’s unique shape. These shapes create a unique magnetic “fingerprint” which allows the reader-sorter machines to recognize each character. Since MICR is a machine readable process, it is imperative that each character is accurately placed and is free of irregular marks or voids. The uniformity of print is another key component to readability.


MICR Printing:
Checks can be ordered with the MICR Characters already printed in the clear band of each check. This is known as a pre-printed check; these checks are typically printed by a production house utilizing high speed impact equipment and ship based on minimum order quantities. Pre -printed checks can be costly if purchased in small quantities.


Another option is to order blank checks where the MICR Characters are printed at the same time you print the checks. Other checks are typically printing using a laser printer on a blank check stock, in this case the MICR line is printed at the point in time when the check is created and the MICR line often contains the amount. When check printing is done in-house it is important to verify that all of the necessary elements for printing the MICR Line are in place. In order to printer your checks you will need a check writing software, which provides check formatting, blank check stock, MICR Toner, as well as a printer capable of printing MICR.

MICR Toner:

MICR Toner provides the ability to print checks on demand using a desktop laser printer with blank check stock. The toners are formulated with a special grade of magnetic iron oxide
which provides the characters with a magnetic signal. Should you attempt to print checks with standard (non-magnetic) toner the characters will appear visually to be correct, but they will not be magnetically readable by a reader-sorter. The net results are check rejects at the clearing center and often times additional check processing charges imposed by the banks. Some areas to consider when deciding which MICR Toner cartridge to purchase include: cartridge type (new or remanufactured), cartridge brand (manufacturer) and cartridge price. Purchasing premium cartridges, a cartridge which has not been previously used, typically provides more reliable cartridge performance and consistent yields (or total number of prints per cartridge). When purchasing a remanufactured cartridge, yields and consistency can often be compromised.

Printers

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Printers

In computing, a printer is a peripheral which produces a hard copy (permanent human-readable text and/or graphics) of documents stored in electronic form, usually on physical print media such as paper or transparencies. Many printers are primarily used as local peripherals, and are attached by a printer cable or, in most new printers, a USB cable to a computer which serves as a document source. Some printers, commonly known as network printers, have built-in network interfaces (typically wireless or Ethernet), and can serve as a hardcopy device for any user on the network. Individual printers are often designed to support both local and network connected users at the same time.

In addition, a few modern printers can directly interface to electronic media such as memory sticks or memory cards, or to image capture devices such as digital cameras, scanners; some printers are combined with a scanners and/or fax machines in a single unit, and can function as photocopiers. Printers that include non-printing features are sometimes called Multifunction Printers (MFP), Multi-Function Devices (MFD), or All-In-One (AIO) printers. Most MFPs include printing, scanning, and copying among their features.

Printers are designed for low-volume, short-turnaround print jobs; requiring virtually no setup time to achieve a hard copy of a given document. However, printers are generally slow devices (30 pages per minute is considered fast; and many consumer printers are far slower than that), and the cost-per-page is relatively high. The printing press remains the machine of choice for high-volume, professional publishing. However, as printers have improved in quality and performance, many jobs which used to be done by professional print shops are now done by users on local printers; see desktop publishing. The world's first computer printer was a 19th century mechanically driven apparatus invented by Charles Babbage for his Difference Engine.


Modern Print Technology

The following printing technologies are routinely found in modern printers, as of April 2006:


Toner based Printers

Toner-based printers work using the Xerographic principle that is used in most photocopiers: by adhering toner to a light-sensitive print drum, then using static electricity to transfer the toner to the printing medium to which it is fused with heat and pressure.

The most common type of toner-based printer is the laser printer, which uses precision lasers Laser printers are known for high quality prints, good print speed, and a low (Black and White) cost-per-copy. They are the most common printer for many general-purpose office applications, but are much less common as consumer printers due to their high initial cost - although this cost is dropping to cause toner adherence.

Laser printers are available in both color and monochrome varieties.

Another toner based printer is the LED printer which uses an array of LEDs instead of a laser to cause toner adhesion to the print drum


LED Printers (Color):

Recent research has also indicated that Laser printers emit potentially dangerous ultra fine particles, possibly causing health problems associated with respiration and cause pollution equivalent to cigarettes. Degree of particle emissions varies with age, model and design of each printer but is generally proportional to the amount of toner required. Furthermore, a well ventilated workspace would allow such ultra fine particles to disperse thus reducing the health side effects.



Ink Jet Printers:


Inkjet printers operate by propelling variably-sized droplets of liquid or molten material (ink) onto almost any sized page. They are the most common type of computer printer for the general consumer [citation needed] due to their low cost, high quality of output, capability of printing in vivid color, and ease of use.






Solid Ink Printers:

Solid Ink printers, also known as phase-change printers, are a type of thermal transfer printer. They use solid sticks of CMYK colored ink (similar in consistency to candle wax), which are melted and fed into a piezo crystal operated print-head. The printhead sprays the ink on a rotating, oil coated drum. The paper then passes over the print drum, at which time the image is transferred, or transfixed, to the page.

Solid ink printers are most commonly used as color office printers, and are excellent at printing on transparencies and other non-porous media. Solid ink printers can produce excellent results. Acquisition and operating costs are similar to laser printers. Drawbacks of the technology include high power consumption and long warm-up times from a cold state.

Also, some users complain that the resulting prints are difficult to write on (the wax tends to repel inks from pens), and are difficult to feed through Automatic Document Feeders, but these traits have been significantly reduced in later models. In addition, this type of printer is only available from one manufacturer, Xerox, manufactured as part of their Xerox Phasersolid ink printers were manufactured by Tektronix, but Tek sold the printing business to Xerox in 2001 office printer line. Previously,


Dye-Sublimation Printer:
A dye-sublimation printer (or dye-sub printer) is a printer which employs a printing process that uses heat to transfer dye to a medium such as a plastic card, paper or canvas. The process is usually to lay one color at a time using a ribbon that has color panels. Dye-sub printers are intended primarily for high-quality color applications, including color photography; and are less well-suited for text. While once the province of high-end print shops, dye-sublimation printers are now increasingly used as dedicated consumer photo printers.


Ink Less Printer:


Thermal Printers:

Thermal printers work by selectively heating regions of special heat-sensitive paper. Monochrome thermal printers are used in cash registers, ATMs, gasoline dispensers and some older inexpensive fax machines. Colors can be achieved with special papers and different temperatures and heating rates for different colors. One example is the ZINK technology.


UV Printers:

Xerox is working on an inkless printer which will use a special reusable paper coated with a few micrometers of UV light sensitive chemicals. The printer will use a special UV light bar which will be able to write and erase the paper. As of early 2007 this technology is still in development and the text on the printed pages can only last between 16-24 hours before fading.

Impact printers rely on a forcible impact to transfer ink to the media, similar to the action of a typewriter. All but the dot matrix printer rely on the use of formed characters, letter forms that represent each of the characters that the printer was capable of printing. In addition, most of these printers were limited to monochrome printing in a single typeface at one time, although bolding and underlining of text could be done by over striking, that is, printing two or more impressions in the same character position. Impact printer’s varieties include Typewriter-derived printers, Teletypewriter-derived printers, Daisy wheel printers, Dot matrix printers and Line printers. Dot matrix printers remain in common use in businesses where multi-part forms are printed, such as car rental service counters.


Type-Writer Derived Printers:


Several different computer printers were simply computer-controllable versions of existing electric typewriters. The Friden Flexowriter and IBM Selectric typewriter were the most-common examples. The Flexowriter printed with a conventional type bar mechanism while the Selectric used IBM's well-known "golf ball" printing mechanism. In either case, the letter form then struck a ribbon which was pressed against the paper, printing one character at a time. The maximum speed of the Selectric printer (the faster of the two) was 15.5 characters per second.


Teletypewriter derived Printers:

The common teleprinter could easily be interfaced to the computer and became very popular except for those computers manufactured by IBM. Some models used a "type-box" that was positioned (in the X- and Y-axes) by a mechanism and the selected letter from was struck by a hammer. Others used a type cylinder in a similar way as the Selectric typewriters used their type ball. In either case, the letter form then struck a ribbon to print the letter form. Most teleprinters operated at ten characters per second although a few achieved 15 CPS.


Daisy-Wheel Printers:

Daisy-wheel printers operate in much the same fashion as a typewriter. A hammer strikes a wheel with petals (the daisy wheel), each petal containing a letter form at its tip. The letter form strikes a ribbon of ink, depositing the ink on the page and thus printing a character. By rotating the daisy wheel, different characters are selected for printing.

These printers were also referred to as letter-quality printers because, during their heyday, they could produce text which was as clear and crisp as a typewriter (though they were nowhere near the quality of printing presses). The fastest letter-quality printers printed at 30 characters per second.


Dot-Matrix Printer:

In the general sense many printers rely on a matrix of pixels, or dots, that together form the larger image. However, the term dot matrix printer is specifically used for impact printers that use a matrix of small pins to create precise dots. The advantage of dot-matrix over other impact printers is that they can produce graphical images in addition to text; however the text is generally of poorer quality than impact printers that use letter forms (type).


A Tandy 1000 HX with a Tandy DMP-133 dot-matrix printer.

Dot-matrix printers can be broadly divided into two major classes:

* Ballistic wire printers (discussed in the dot matrix printers article)

* Stored energy printers




Dot matrix printers can either be character-based or line-based (that is, a single horizontal series of pixels across the page), referring to the configuration of the print head.

At one time, dot matrix printers were one of the more common types of printers used for general use - such as for home and small office use. Such printers would have either 9 or 24 pins on the print head. 24-pin print heads were able to print at a higher quality. Once the price of inkjet printers dropped to the point where they were competitive with dot matrix printers, dot matrix printers began to fall out of favor for general use.

Some dot matrix printers, such as the NEC P6300, can be upgraded to print in color. This is achieved through the use of a four-color ribbon mounted on a mechanism (provided in an upgrade kit that replaces the standard black ribbon mechanism after installation) that raises and lowers the ribbons as needed. Color graphics are generally printed in four passes at standard resolution, thus slowing down printing considerably. As a result, color graphics can take up to four times longer to print than standard monochrome graphics, or up to 8-16 times as long at high resolution mode.

Dot matrix printers are still commonly used in low-cost, low-quality applications like cash registers, or in demanding, very high volume applications like invoice printing. The fact that they use an impact printing method allows them to be used to print multi-part documents using carbonless copy paper (like sales invoices and credit card receipts), whereas other printing methods are unusable with paper of this type. Dot-matrix printers are now (as of 2005) rapidly being superseded even as receipt printers.


Line Printers:

Line printers, as the name implies, print an entire line of text at a time. Three principal designs existed. In drum printers, a drum carries the entire character set of the printer repeated in each column that is to be printed. In chain printers (also known as train printers), the character set is arranged multiple times around a chain that travels horizontally past the print line. In either case, to print a line, precisely timed hammers strike against the back of the paper at the exact moment that the correct character to be printed is passing in front of the paper. The paper presses forward against a ribbon which then presses against the character form and the impression of the character form is printed onto the paper.

Comb printers represent the third major design. These printers were a hybrid of dot matrix printing and line printing. In these printers, a comb of hammers printed a portion of a row of pixels at one time (for example, every eighth pixel). By shifting the comb back and forth slightly, the entire pixel row could be printed (continuing the example, in just eight cycles). The paper then advanced and the next pixel row was printed. Because far less motion was involved than in a conventional dot matrix printer, these printers were very fast compared to dot matrix printers and were competitive in speed with formed-character line printers while also being able to print dot-matrix graphics.

Line printers were the fastest of all impact printers and were used for bulk printing in large computer centers. They were virtually never used with personal computers and have now been replaced by high-speed laser printers.